

An assassin's dagger normally has a rate of 1.25 attacks per second, meaning that each attack is. In many ways it is easier to consider the attack interval instead which is the inverse of your attack rate.ĪPS = 1 / attack interval attack interval = 1 / APSĪttack intervals are always multiples of 0.05 seconds as that is the smallest unit of time the game uses. (verify) Attacks Per Second Īttacks per second (APS) is a measure of your attack rate when using normal attacks and depends largely on your weapon and gear. This means his base damage is 4.6 times his weapon attack.Ĭomparison of sources of physical attack multiplier: Level 10 bow mastery adds 60% (+0.6 to attack multiplier) weapon attack Level 10 Strength of Titans attack buff adds 30% (+0.3 to attack multiplier) weapon attack Level 10 take aim adds 300% (+3.0 to attack multiplier) weapon attack Level 3 True Form removes 50% (-0.5 to attack multiplier) weapon attack 150 Str or Dex adds 100% weapon attack Spark Eruption adds 150% weapon attack Advanced Spark Eruption adds 300% - 400% attack Demon / Sage Spark Eruption adds 500% attack Gloom weapon proc adds 100% attack as does UnrelentingĮlemental damage from a buffed skill (Frostblade, Blazing Arrow, Poison Fang, Condensed Thorn) or from elemental damage shards on weapon does not get multiplied by attack multiplier. Where ( Dex / 150 ) and ( Str / 150 ) are rounded to 2 decimal places. The attack multiplier comes from how your stats, masteries and buffs contribute to your base damage.Īttack multiplier = 1 + ( Dex / 150 ) + weapon mastery + physical attack buffsĪttack multiplier = 1 + ( Str / 150 ) + weapon mastery + physical attack buffsĪttack multiplier = 1 + ( Mag / 100 ) + magical attack buffs Weapon attack can be increased by refining or sharding with a damage shard (garnet or sapphire) to weapons. Other than character level, all other factors of weapon attack are found from equipment. Ammo contributes to the weapon attack for ranged weapons. Weapon attack can also be gained from attack charms. Weapon attack = attack from weapon + attack from shards in weapon + attack from rings and other equipment + character levelĭon't forget about the +attack or +max attack stats on the weapon. This is basically the sum of all the physical and magical attack attribute on the player's gear and level.

Weapon attack in general is how much your weapon contributes to your damage. For physical attacks, the base damage is equal to the damage you deal with a normal attack of your weapon.īase damage = attack multiplier * weapon attack Weapon Attack The only equipment that contributes a range of damage is the weapon which has a base range and equipment with the stats "Maximum Physical Attack" or "Maximum Magical Attack" which only add to the maximum of their respective ranges.īase damage is the physical and magical attack shown in the character info in game.

This applies to the physical damage range for physical attacks or the magical damage range for magical attacks. The average damage is more meaningful when looking at the average DPS (damage per second) but having a high maximum damage can be desirable in PvP situations where high spike damage is difficult to defend against.Īctual damage will be a value randomly picked between the minimum value and the maximum value of the damage range. The formulas on this page can be applied to the average damage of the range to find an average result or it can be applied individually to both the minimum and maximum damage values to find the true range of the damage. Most attacks in the game do not deal simple fixed values but can deal damage over a range of values that comes from the base damage range.
